/*
===========================================================================

Doom 3 BFG Edition GPL Source Code
Copyright (C) 2015 Daniel Gibson

This file is part of the Doom 3 BFG Edition GPL Source Code ("Doom 3 BFG Edition Source Code").

Doom 3 BFG Edition Source Code is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.

Doom 3 BFG Edition Source Code is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
GNU General Public License for more details.

You should have received a copy of the GNU General Public License
along with Doom 3 BFG Edition Source Code.  If not, see <http://www.gnu.org/licenses/>.

In addition, the Doom 3 BFG Edition Source Code is also subject to certain additional terms. You should have received a copy of these additional terms immediately following the terms and conditions of the GNU General Public License which accompanied the Doom 3 BFG Edition Source Code.  If not, please request a copy in writing from id Software at the address below.

If you have questions concerning this license or the applicable additional terms, you may contact in writing id Software LLC, c/o ZeniMax Media Inc., Suite 120, Rockville, Maryland 20850 USA.

===========================================================================
*/

#ifndef NEO_IMGUI_BFGIMGUI_H_
#define NEO_IMGUI_BFGIMGUI_H_

#include "imgui.h"

#include "../idlib/math/Vector.h"

// add custom functions for imgui
namespace ImGui
{

bool DragVec3( const char* label, idVec3& v, float v_speed = 1.0f,
			   float v_min = 0.0f, float v_max = 0.0f,
			   const char* display_format = "%.1f",
			   float power = 1.0f, bool ignoreLabelWidth = true );

bool DragVec3fitLabel( const char* label, idVec3& v, float v_speed = 1.0f,
					   float v_min = 0.0f, float v_max = 0.0f,
					   const char* display_format = "%.1f", float power = 1.0f );

}

#endif /* NEO_IMGUI_BFGIMGUI_H_ */
